Age/Gender: n/a, Male
Location: UK
Job: envelope licker
I'm a normal person who likes turtles and Kirby. I'll add more stuff here whenever I want to say something new.
Newgrounds Stats
Whistle Status: Silver
Exp. Points: 650 / 710
Exp. Rank #: 58,657
Voting Pow.: 5.04 votes
BBS Posts: 206 (0.72 per day)
Flash Reviews: 91
Music Reviews: 11
Trophies: 0
Stickers: 0
All Flash Reviews
91 Reviews | 8 w/ Responses
Awesome, It was really good I liked the upgrade paths.
BUT - I wish you could make mega mega mega towers
http://i722.photobucket.com/albums/ww 230/Turtlekirby101/Cantmakemegamegame gatowersD.jpg
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Awesome I really liked it
well drawn well animated etc
I look forward to seeing the next one!
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This was rubbish. The instructions hardly said anything. All they said was some shit about placing towers, I was left with no idea of what the enemies were going to do, where they were coming in, how many, tips, how to place towers, etc... you really need to work on that. Also, I have to go to some other site to play the latest version, instead of just playing it here.
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Man, I wish it would be that simple in real life. After all, this is VERY easy. But still a great game worthy of my 10.
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For example, just now I was gong well, kepping it brilliantly balanced, but then... I hit 3 islands. I completely stopped. You need something to make sure not too many bad things come at once.
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wow... this is really hard... I managed to get to the final level, but got defeated on it. On the last level I was shooting my finger off, but some of the enemies were just too fast and the turret didn't turn fast enough.
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Those were some mighty fine cursors you got there. I downloaded the caterpillar and put it on my desktop. The space craaft one was eaqually good, but I found (in the download preview) that it didn't have all the stars zooming backwards in the desktop thing. I can understand that this would take up too much prossesing power when other things were running, but you could have it slow down and stop when the mouse moved off, or something.
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Well lets start on a good piont it was awesome in that it had a lot of units, upgrades, etc. I liked this, it gave good variety and plenty to do. That was what mostly made the game for me, although it could do with a few more units. However, yes, it was too easy, and I'm not talking about just the first lavels, I'm talking about the whole game. I only had to restart a couple of times because I wasn't keeping up with the research. But still, this was an awesome game, and deserves a 10, definetly. I also liked that you could choose which shot to fire, and that it costed money, thus preventing bullet spams. However, you should be able to fire them at naval units. Talking about naval units, there weren't enough, make different types like PT boats, destroyers, cruisers, battleships etc... maybe even subs. Or maybe even aircraft carriers, which could launch aircraft from a closer distance. Also the bullet selection thing should have been more clear, as I only found out about it in the later levels, if I knew that from the start it could have saved my restarts. Also on the "things to improve" list are that there should be transport helicopters which transport troops/tanks further up the battlefield. There is a lot more potential out of this, but it is still a 10 from me.
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Awesome man this rocks, good music, lots of items, lots of enemies, lots of maps... I could go on for a while. I managed to get to wave 148 (on 5K start, ground only), but after that I just couldn't stand all the masses of enemies! Perhaps It might be better to make more time between waves, or even unlimited time and just have a "next wave" button when you're ready. If you're going to do that though, make an option to automaticly go when the wave is cleared, because on the set maze modes (were you build a maze at the start and it's fixed), Players might want to just go and have a peice of toast or something while it's playing (as you don't have to micro manage in those modes). The different maps were also good, and I like the fact that you can have ground only if you want, but perhaps You might want to have air only modes as well. So, improvements:
*More wave time/unlimited and automatic option (like I said).
*Air only modes (like I said).
*Maybe more enemy types, if you can think of them. I have some more ideas, so ask me if you can't think of many more.
*Also more tower types (I have ideas for those as well).
*Maybe a few more maps?
*Sandbox mode (were you get unlimited cash and you can just experiment)
*At the start, You should definetly have a "go" button rather than just starting the countdown.
*If you're felling ambitious, try online multiplayer (see the game "starland multiplayer TD" to see how that would work. It should still have single player as well though)
And I think that's about it. I would like to see a sequal, and I think you should make one because it would be awesome, especially with there ideas.
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Well I am glad you like our muffins, but posting them in a flash like this? Well, It could improve by perhaps making more stuff, not just one picture spinning round. Also it is quite hard to see the picture, you could perhaps make it more clear next time.
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